Thursday, May 20, 2010

Back on Track

I believe my previous posts have fairly solidified my claim. Hardware-based rendering is (at least in some scenarios) a viable tool. Now I will shift from talking about general examples to the specific details of my project.

Firstly, I ought to explain that this blog has been delayed over the past two months. I was forced to lay aside my own project while assisting a friend finish his 2010 thesis project. It can be found here. I did the animation for the main character, which was good practice for me and helpful for him, since he was focusing on the effects side of the piece. Anyway, now that this is done, I can return to my own goals with full effort.

As mentioned before, I'm going to produce the same short twice, once for each engine, and then measure the results. With the help of my friend and collegue Alex, an extremely talented wordsmith, the script for the faux-commercial "Robin Danger Action School of Culinary Excellence" has been hammered into place. It makes me chuckle to read it, but in order to pull it off, I must create:
  • 4 rigged characters (1 with multiple pallette swaps)
  • 2 Scenes (each created in two separate engines)
  • 6 Voices
  • 29 Props
  • 27 Sound Effects
So far, several kind souls have volunteered their time to help out. We have in total: a storyboard artist, a handful of 3D animators, several voice talents, a writer, an audio technician, and myself. Quite a team! But even with this tiny army of creative minds, this is an ambitious attempt.

So let's get started!
(a schedule of production can be found here)

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