A thesis project to demonstrate how high-quality animated entertainment can be produced via readily available game engine tools. Specifically, the Source engine by Valve Software.
Video made using the source engine. Shows use of light fog, depth of field, post-processing effects, facial and body animation, dynamics and camera movement:
Video made with the source engine using an Non-photo-real style. Features reflections, dynamic shadows.
Video made with the source engine using an Non-photo-real style. Features refraction, dynamics, motion blur, and the scout's mom.
2/20/2010
Video made by SquareEnic for their FF13 project, using mostly Mental Ray. Features all the soft shadows, sparkling dynamics and highly customizable lighting that we expect from a high-quality software render:
Video made using the Unreal game engine. Was aired widely on network TV as an advertisement for the game "Mass Effect 2".